GARBAGE RIPS 585 Pokemon pack rips from Rochester, NY Subscribe

How do you actually play?

You have the cards. Here is the game they are for. This is the short version: how a game is set up, what you do on a turn, and how somebody wins. Not the rulebook, and not everything. Enough to sit down opposite a friend and have a real game, and enough to decide whether you want to.

What even is this?

Two players. Each brings a deck of 60 cards. You put Pokemon down on the table in front of you, attach Energy to them, and attack each other's Pokemon. You do not score points. You take a Prize card every time you knock out one of your opponent's Pokemon, and taking your last one wins the game.

That is the whole shape of it. Everything below is a detail hanging off that picture, and you already own the hard part: the cards.

The three kinds of card

Everything in the game is one of three things.

Pidgeotto, 151 number 017, a Stage 1 Pokemon card
Pidgeotto, 151 017

Pokemon the fighters

The stage is in the top left corner, with whatever it evolves from. Basics play straight from your hand. A Stage 1 goes on top of the Basic it names and a Stage 2 on top of that, keeping the Energy and damage already there.

Fire Energy, XY number 133, a basic Energy card
Fire Energy, XY 133

Energy the fuel

Energy is the fuel. You attach one per turn, and an attack only works if the Pokemon already has the Energy its cost shows. Basic Energy does nothing else; a few do more, and those are Special Energy. There are 11 types, and they are not the 18 from the video games.

Erika's Invitation, 151 number 160, a Supporter Trainer card
Erika's Invitation, 151 160

Trainer everything else

The subtype is in the top left and its rule is printed along the bottom. Item: as many as you like. Supporter: one a turn. Stadium: one a turn, and it stays out for both players. Tool: sticks to a Pokemon.

The ex, V and VMAX cards you keep pulling are Pokemon too: they hit harder, last longer, and cost you more when they fall. The stars in the corner are rarity, not power.

Setting up

Seven steps, done at the same time as your opponent.

  1. Each player brings their own deck of exactly 60 cards.
  2. Flip a coin. Whoever wins the flip chooses who goes first.
  3. Shuffle and draw seven cards.
  4. Put one Basic Pokemon face down in front of you. That is your Active Pokemon, the one that fights.
  5. You may put up to five more Basic Pokemon face down on your Bench, the row behind the Active spot.
  6. Count the top six cards of your deck off to the side, face down. Those are your Prize cards.
  7. Both players turn their Pokemon face up at the same time and the game starts.
YOUR OPPONENT BenchBenchBenchBenchBench Prizes x6 Deck ACTIVE Discard the two players face each other ACTIVE Discard BenchBenchBenchBenchBench Prizes x6 Deck YOU Only the Active Pokemon can attack. The Bench waits. The Prize cards you take are your OWN six, and you do not know what they are until you take them.
The table once both players have set up. Five is the hard limit on the Bench, and you always have exactly one Active Pokemon.
No Basic Pokemon in your seven?

Show your hand, shuffle it back, and draw seven new cards. Repeat until you have one. That is a mulligan, and your opponent may draw an extra card for the trouble.

Going first is not automatically better

The player who goes first cannot attack on their first turn, and cannot play a Supporter card either. They do still draw. That is why the coin flip is a real decision, and a lot of writing online still describes an older version of this rule.

Your turn

Three beats. Draw one card. Then do as much or as little as you like from the list below, in whatever order you like. Then attack, and your turn is over.

Start every turn by drawing a card. If your deck is empty and you cannot draw, you lose.

What you can do once per turn and what you can do as often as you like
Once per turnAs often as you like
Attach an Energy cardPut Basic Pokemon on your Bench
Retreat your Active PokemonEvolve your Pokemon
Play a Supporter cardUse Abilities
Play a Stadium cardPlay Item and Pokemon Tool cards

You do not have to do any of it, and you do not have to attack. Abilities are the powers printed on some Pokemon that are not attacks. Using one does not stop you attacking.

Attacking ends your turn.

Do everything else first, because you cannot go back.

Attacking, and the numbers on the card

Only your Active Pokemon can attack; the Bench waits. Check it has the Energy the attack costs. A Colorless symbol in a cost means any Energy pays it. Damage is tracked with counters, one counter per 10 damage, and it stays on the Pokemon.

Some attacks also put the other Pokemon to sleep or poison it; the card tells you what happens.

There is no type chart in this game.

Weakness, Resistance and Retreat Cost are printed on each individual card. What that card says is the answer for that card, and the same Pokemon in a different set can say something else. All 11 types, and what their cards print.
Pidgey, 151 number 016, a Basic Pokemon card
Pidgey, 151 #016. A plain Basic that prints every number named here, including a Resistance. The six are ringed on the card and numbered to match the list.
  • 1
    HP, top right50. The damage it takes to knock this one out.
  • 2
    Attack cost, left of the attackTwo Colorless symbols, so any two Energy cards pay it.
  • 3
    Damage, right of the attack20, which is 2 counters.
  • 4
    Weakness, bottom leftLightning x2. A Lightning attacker does double.
  • 5
    Resistance, next to itFighting -30. A Fighting attacker does 30 less. Most cards print nothing here.
  • 6
    Retreat Cost, bottom right1. Discard that much Energy to swap it out.

Weakness and Resistance are never applied to a Benched Pokemon. And how much each is worth is printed there too: today x2 and -30, but older cards print other numbers, so read the card.

Retreat Cost is what it costs to swap your Active Pokemon for a Benched one: discard that much Energy, then switch. Once per turn, and any Energy pays it.

Knock Outs and Prize cards

A Pokemon is knocked out when the damage on it reaches its HP. It and everything attached to it go to the discard pile, and the player who knocked it out takes a Prize card. The player who lost their Active Pokemon then promotes one from their Bench. If they cannot, they lose.

The Prize card you take is one of your own

The Prize card you take is one of YOUR six, not one of theirs. You do not know what it is until you take it. Beginners routinely assume they take one of the opponent's. Those six are a countdown and a hand you get to use.

How many Prize cards each kind of knocked out Pokemon gives up
Knocked outPrize cards taken
An ordinary Pokemon1
A Pokemon ex, V, VSTAR or GX2
A Mega Evolution Pokemon ex, or a VMAX3

That is the trade the game runs on: the big card hits harder and lives longer, and losing it hands your opponent half the game in one turn.

The three ways to win

WAY 1

Take all six of your Prize cards

The normal way. Knock out enough of your opponent's Pokemon that you take your last Prize card.

WAY 2

Leave your opponent with no Pokemon in play

If your opponent's Active Pokemon is knocked out and their Bench is empty, they cannot replace it and they lose.

WAY 3

Your opponent cannot draw at the start of their turn

Every turn starts with a draw. If their deck is empty when that draw is due, they lose. This is called decking out.

So can I actually play?

  • You do not have to build anythingA preconstructed deck is a legal 60 card deck out of the box, and the official product guide says so. It files ex Battle Decks and Battle Academy under "start here", and a Battle Academy box holds more than one deck, so two people can play without buying twice. Which one to buy, and what it should cost.
  • The free way in is Pokemon TCG LiveThe official digital version, on Windows, Mac, iOS and Android. It enforces the rules for you, and the code card in every pack you open is for it: what the code gets you.
  • Then go and play with peopleHobby shops run leagues, and the rulebook tells new players to find one: ask whether your shop is a Play! Pokemon Store. We list the shops around Rochester, NY and which of them run league nights, prereleases and a learn to play session. The card show calendar is for buying, not playing.
  • Is my card even legal?Standard is the normal format and uses cards with regulation mark H, I or J, one letter along the bottom. Expanded goes back much further and never rotates; almost nobody starts there. Standard rotates yearly, so those letters have a shelf life: read from the official tournament handbook on August 15, 2026.

A legal deck is exactly 60 cards, at most four with the same name except basic Energy, and at least one Basic Pokemon. A preconstructed deck already obeys all three, and older or special cards carry extra rules printed on the card. When you want to build one instead, deck builds you can download has the most played Standard decks written out card by card, and the 100 most played cards is what to look for first in the packs you already own. Start here is the site's other front door: what a card is and what it is worth. This page is the one about the game.

The five questions a beginner asks first

What even is the Pokemon card game?

Two players each bring a 60 card deck, put Pokemon down on the table, attach Energy to them, and attack each other's Pokemon until one player has taken all six of their Prize cards.

How do you set up a game of Pokemon cards?

Flip a coin and the winner chooses who goes first. Shuffle, draw seven, put a Basic Pokemon face down in the Active spot and up to five more on the Bench, then count the top six cards of your deck aside as your Prize cards. Both players turn everything face up and start.

What happens on a turn?

Draw a card. Then do as much or as little as you like: attach one Energy, play Trainer cards, put Basics on your Bench, evolve, retreat, use Abilities. Then attack, and your turn is over.

How do you win a game of Pokemon cards?

Three ways. Take all six of your own Prize cards, leave your opponent with no Pokemon in play, or have them unable to draw a card at the start of their turn.

Do I need to build a deck to play?

No. A preconstructed deck is a legal 60 card deck out of the box. Two people need two decks, or one Battle Academy box.

Where to learn more, on Pokemon's own sites

Four links, and all four leave this site. We cannot host the rules and a page teaching them should say where the real ones are.

  • Learn to Play pokemon.com
    Card anatomy, the field layout, a tutorial video and an FAQ series. The friendliest starting point.
  • Quick Start Rules, PDF 19 pages
    Pictures, made for a first game. The best thing to read after this page. One warning: it opens by saying the first player to knock out six Pokemon wins, which stops being true the moment a Pokemon ex is on the table.
  • Pokemon TCG Live free, four platforms
    The official digital version. It teaches the rules and then enforces them, and everything you learn transfers to cards on a table.
  • The full rulebook, PDF 44 pages, around 50MB
    Every rule, including all the ones this page left out. It is a big download, so think twice on mobile data. This is the last word, not the starting point.

Every rule on this page comes from the official Pokemon Trading Card Game rulebook, the ME05 Pitch Black printing stamped July 2026, read on August 15, 2026 and diffed against the March 2026 printing: nothing in setup, the turn, winning, prizes or the printed card numbers had moved. The beginner product advice comes from Pokemon's own product guide, the formats from the Play! Pokemon tournament handbook, and every card scan on the page and the printed values read off them from TCGdex. Each scan is the card named under it. One claim here rests on a secondary source rather than an official one: the rulebook defines basic Energy and never defines Special Energy, so that sentence is Bulbapedia's. Rules and rotations change. This page carries the date it was checked so you can see how old the answer is, and if it disagrees with the rulebook, the rulebook is right.