GARBAGE RIPS 585 Pokemon pack rips from Rochester, NY Subscribe

Where to sell your cards

Every other page here answers what a card is worth. This one answers where you turn that into money, and what each place takes on the way. 14 venues, and the fee figures were read off each company's own page rather than off anybody's blog: 8 are fully sourced and the rest say so.

Prices and fees move. Every figure here carries the date it was read, and if you are about to sell something expensive, check the company's own page before you count on a number.

The question that decides how much a sale can hurt you

Who is holding the money when something goes wrong? It is not which site you are on.

Seller protection and buyer protection are different products, and on every venue read here the seller's version is the smaller one. A marketplace sits in the middle, which is the only reason a dispute exists at all, and every one of them voids that protection the moment payment moves off the platform.

What a $100 sale actually costs

Every venue below states its own rate on its own card, and nothing on this page puts them next to each other. Here they are next to each other, on the same sale, so the ranking is visible before you read fourteen of them. The order is not the order the headline percentages give.

  • eBay no Store subscription$13.65
  • TCGplayer Marketplace Seller$13.55
  • Whatnot TCG category, US$11.20
  • Mercari seller side$10.00
  • A shop or a show cash, in person$0.00
One $100 card, sold at a fixed price, with no shipping charged to the buyer and no sales tax. The dark part of each bar is the platform's commission and the gold part is what it charges on top: eBay's per order fee, TCGplayer's transaction fee, Whatnot's payment processing. eBay has no gold layer for processing because its final value fee already includes it, and Mercari charges a seller none. That is why the lowest headline rate is not the cheapest place to sell: Whatnot's 8% ends up above Mercari's 10%, and TCGplayer's 10.75% lands within 10 cents of eBay's 13.25%. The hatched bar is not a recommendation. A shop or a show charges a seller no platform fee, which is why there is nothing to draw, and the cost there is the price they offer you instead. No shop publishes that, so it is hatched the way this site hatches everything it has no picture of rather than drawn as a win. What these bars leave out. Store subscriptions, insertion fees, dispute fees, payout and cash-out fees, seller-level discounts, and anything charged on shipping or tax you collect. Every one of those is on the venue's own card below. Figures read from each company's own fee page on August 15, 2026.
  • $0.00 to $4.99 sold that month75%
  • $5.00 to $24.99 sold that month50%
  • $25.00 to $49.99 sold that month35%
  • $50.00 to $99.99 sold that month27%
  • $100.00 to $199.99 sold that month23%
  • $200.00 to $299.99 sold that month20%
  • $300.00 to $499.99 sold that month18%
  • $500.00 to $999.99 sold that month17%
  • $1,000.00 to $1,499.99 sold that month16%
  • $1,500 and above the best rate there is15%
Sportlots is the fifth marketplace on this page and it is not in the chart above, because its rate is set by everything you sold that month rather than by the card. A month in the $0.00 to $4.99 band costs you 75% of it. A month at $1,500 and above costs 15%. Nothing else on this page works this way, and no other rate on it moves at all. The dashed line is the chart above. It sits at $13.65, which is the most any of those four venues takes out of a $100 sale, including everything they charge on top. Every rung here is past it, so the best month a Sportlots seller can have is still worse than the worst of the four, and 5.5 times worse at the bottom. And the bands understate it. Payment processing is charged to the seller here, on top of the band, where eBay's final value fee already contains it. Listing is free on fixed price and auctions cost $0.15 each. Read from Sportlots' own seller guide on August 15, 2026.

Marketplaces

You list it, a buyer finds it, you ship it. The most money and the most work.

eBay

Fees sourced

Marketplace. Fixed price and auction, plus eBay Live for livestream selling

Best for. Anything with a price history: graded slabs, single high-value cards, sealed product. The per-order fee and the flat percentage make cheap singles hard to move at a profit.

  • Final value fee, Toys & Hobbies > Collectible Card Games, no Store or Starter Store 13.25% up to $7,500 per item, then 2.35% on the portion over $7,500 Applies to. Total amount of the sale: item price, handling, buyer-paid shipping, sales tax and any other applicable fees Non-Sport Trading Cards, Sports Trading Cards and Comic Books & Memorabilia carry the same 13.25%. Most other categories are 13.6%.
  • Final value fee, same category, Basic / Premium / Anchor / Enterprise Store 12.35% up to $2,500 per item, then 2.35% on the portion over $2,500 Applies to. Same total amount of the sale A subscription buys 0.9 points off the rate but moves the band edge down from $7,500 to $2,500, so on a big single card the Store is not automatically cheaper.
  • Per order fee $0.30 on orders of $10.00 or less, $0.40 on orders over $10.00 Applies to. Each order, where an order is any number of items bought by the same buyer at checkout with the same shipping method Charged on top of the percentage, inside the same final value fee.
  • Payment processing None charged separately eBay's own wording: one final value fee, and 'you don't have to worry about third-party payment processing fees'. This is the main structural difference from TCGplayer and Whatnot.
  • Insertion fee First 250 listings free each month, then $0.35 per listing with no Store Applies to. Per listing and per category, non-refundable if the item does not sell Store allocations are larger and cheaper: Starter 250 then $0.30; Basic 250 auction in select categories and 1,000 fixed price all categories, then $0.25; Premium 500 / 10,000 then $0.15 and $0.10; Anchor 1,000 / 25,000 then $0.10 and $0.05. Good 'Til Cancelled listings renew monthly and are charged again each renewal.
  • Store subscription Starter $7.95 a month, or $4.95 a month on yearly renewal. Basic $27.95 / $21.95. Premium $74.95 / $59.95. Anchor $349.95 / $299.95. Enterprise $2,999.95, yearly only. Applies to. Monthly, until canceled Starter Store pays the same 13.25% as no Store at all. The lower 12.35% starts at Basic.
  • Dispute fee $20.00 per dispute Applies to. Each dispute where the seller is found responsible for the disputed amount, for example a chargeback Waived when the transaction is eligible under payment dispute seller protections.
  • International fee 1.65% of the total amount of the sale Applies to. Sales where the delivery address or the buyer's registered address is outside the US Not charged if the item ships through eBay International Shipping.
  • Reserve price $5.00 or 7.5% of the reserve price, whichever is greater, capped at $250 Applies to. Auction listings with a reserve Charged whether or not the item sells.
  • Additional final value fee for seller performance +6% of the applicable final value fees, rising to +7% after four or more consecutive months Applies to. Accounts evaluated Below Standard on the 20th of the month, applied to the following calendar month Separately, a 'Very High' rate of item-not-as-described return requests adds +5%, rising to +6% after four consecutive months. Only one of the two is charged if both apply.
  • eBay Live (livestream selling) 6% commission on the total amount of the sale, capped at $100 per item, plus 2.9% payment processing plus $0.30 per order Applies to. Purchases made during an eBay Live event, and all case break purchases whenever made eBay states this as 8.9% + $0.30, and the 6% cap is reached at $1,667, above which only the 2.9% continues. No insertion fee on Live listings. A promotion through December 31, 2026 drops the per-order fee to $0.10 on orders of $10 or less. Different structure and much lower rate than the same seller's ordinary eBay listings.

Getting paid. Sales proceeds show as Processing, then typically become Available 1 to 2 days after the buyer's payment is confirmed. Payouts default to daily and are initiated about 2 days after payment is confirmed; weekly go out Tuesdays, biweekly every second Tuesday, monthly on the first Tuesday. The bank then typically takes another 1 to 3 business days. Express payout to a verified debit card or eligible bank account arrives in about 30 minutes for a flat $2.00. Must be a checking account or a Visa/Mastercard debit card; a savings account or PayPal cannot receive payouts.

To sell there. An eBay account. A Store is an optional paid subscription and it lowers the rate.

If it goes wrong. Seller protections cover abusive buyer behavior (negative and neutral feedback and defects removed, cases removed from service metrics) and events outside the seller's control such as carrier delays or severe weather when tracking shows on-time shipment. Payment dispute protection, where the transaction is eligible, covers the disputed amount, waives the $20 dispute fee and removes related feedback. The extra Top Rated Seller protections against a false 'not as described' claim, and against an item returned used or damaged, require Top Rated Seller status, US or Canada residence, no 'Very High' service metric, a listing on eBay.com and a 30-day or longer return policy. Protection is lost for false identity, not honoring your own return policy, taking sales off eBay, shipping slower than the service bought, and abuse of the protections themselves.

5 sources, read August 15, 2026

eBay's own seller center page (ebay.com/sellercenter) timed out repeatedly; every figure here came from the help center articles listed above, which are eBay's own fee pages.

Category rates, per-order fee, insertion fees, dispute fee, international fee, reserve fee, performance surcharges read August 15, 2026Store subscription prices, Store insertion allocations, Store category rates including Collectible Card Games at 12.35% read August 15, 2026eBay Live commission, cap, processing fee and per-order promotion read August 15, 2026Payout schedules, timing and the $2.00 express payout fee read August 15, 2026What seller protections cover and the eligibility conditions read August 15, 2026

TCGplayer

Fees sourced

Marketplace. Fixed price singles, with a catalog keyed to card and condition

Best for. Raw singles at every price point, including the cheap ones, because buyers arrive searching for a named card rather than browsing.

  • Marketplace commission, Marketplace Seller (Level 1-4) 10.75% Applies to. Order subtotal Capped at $75 per product sold. This is the rate an ordinary individual seller pays.
  • Transaction fee 2.5% + $0.30 Applies to. Order TOTAL: items + shipping + tax This is the part the headline rate hides. The commission is taken on the subtotal, the transaction fee on the total including what the buyer paid to ship, so buyer-paid shipping is charged even though it is not revenue. International orders are 3.5% + $0.30.
  • Marketplace commission, Pro (non-Direct) or Sync account 9.25% Applies to. Order subtotal, capped at $75 per product Pro accounts additionally pay a Pro fee of 2.5% of subtotal, also capped at $75 per product. Sync accounts (Crystal Commerce, BinderPOS, Ion Sync) pay a Sync fee set entirely by the sync provider instead.
  • Marketplace commission, Direct Seller 8.95% Applies to. Order subtotal, capped at $75 per item 8.95% is the number people quote for TCGplayer and it is the hardest one to actually pay: it comes with the Direct Fee below and is not the ordinary individual seller's rate.
  • Direct Fee Cards under $2.49: 50% of card value. Cards over $2.49: $1.12 per card plus all standard fees. Applies to. Direct orders only, per item For cards under $2.49 the commission, Pro, Sync and transaction fees are omitted and the 50% is the whole charge.
  • International seller PayPal fee 2%, capped at $20.00 Applies to. Non-US sellers paid through PayPal Taken as an account adjustment rather than deducted from the order.

Getting paid. Payments are initiated every Monday and Thursday for sales sitting at 'Completed - Pending Payment', with fees already deducted. A sale reaches that status 24 hours after confirmed delivery, or 24 hours after the expected delivery date if tracking cannot be confirmed or the order shipped without tracking. Direct deposit usually lands about four business days later. Orders shipped outside the US are payable 21 days after the order is marked shipped.

To sell there. A seller account. New sellers start at Level 1 and the level caps how much you can list, not what you pay.

If it goes wrong. TCGplayer's own fee and payment pages state one thing plainly and it cuts against the seller: if an order is under review because of a buyer dispute, the funds are held until the outcome is decided, and if the order was already paid out an equivalent amount is held back from future deposits. No broader seller protection scheme was found on the pages read.

What you are allowed to list, by level.

  • Level 1. Up to 100 items listed at once, $1,000 total value, $500 maximum on any one item, 100 items entered per day To move up: 2 orders that have reached their expected delivery date, and 80% or better feedback
  • Level 2. Up to 500 items, $5,000 total, $1,000 maximum per item, 500 entered per day To move up: 11 orders reaching EDD, and 85% or better feedback
  • Level 3. Up to 50,000 items, $100,000 total, $20,000 maximum per item, no daily entry limit To move up: 51 orders reaching EDD, and 90% or better feedback
  • Level 4. Unlimited listings, plus custom shipping options and pricing import/export
4 sources, read August 15, 2026

TCGplayer's fee page returns 403 to automated fetching. Every figure here was read in a browser on help.tcgplayer.com.

The full fee table by seller type, the $75 per-product cap, the Direct Fee tiers, what each fee is taken on. Its own change log shows edits on June 17, 2026. read August 15, 2026Same commission rates restated as a table, and the note that card-paid commission is taken on item + shipping + tax read August 15, 2026Level 1 to 4 listing limits and the requirements to move up read August 15, 2026Monday and Thursday payment runs, the 24-hour rule, the 21-day international rule, dispute holds read August 15, 2026

Whatnot

Fees sourced

Live auction marketplace. Livestream shows with in-stream auctions and Buy It Now, plus a marketplace

Best for. Selling in volume in real time: rips, breaks, lots and singles that benefit from being shown on camera.

  • Commission, TCG category (US, Canada, Australia) 8% on the final sale price up to $1,500, and 0% on the portion above $1,500 Applies to. The item's final sale price, EXCLUDING shipping and taxes Whatnot's own page flags the 0%-above-$1,500 band as limited time. The 8% also covers Comics, Sports Singles and Toys & Hobbies. Coins & Money is 4%.
  • Payment processing fee 2.9% + $0.30 per transaction Applies to. Total order value: the item's final sale price plus any buyer-paid shipping plus buyer-paid taxes This is why '8%' is not 8%. Two identical sale prices produce different take-home because the processing fee moves with shipping and tax. Fees are calculated per transaction even when several purchases are later bundled into one shipment, so each per-transaction $0.30 is charged separately.
  • Taxes on fees Varies by location Applies to. The seller fees themselves Applied automatically and reflected in earnings.
  • Listing, storage and management fees None Whatnot charges nothing to create, store or manage listings. Giveaways carry no seller fees at all because the buyer pays nothing; the seller still pays shipping.
  • Free or reduced shipping you absorb Deducted from earnings Applies to. Whatever share of shipping the seller covers Covering shipping also slightly lowers the processing fee, because the buyer pays less and the total order value falls.

Getting paid. For most US sellers earnings become available up to 4 hours after the carrier confirms delivery, then a requested payout reaches the bank in 1 to 2 business days. Sellers eligible for Early Payout get earnings the moment a shipping label is generated instead of waiting for delivery. Shipping methods without standard tracking run on fixed clocks instead: USPS First-Class Mail Letter (plain white envelope) is 10 days after label generation, bring-your-own-label is 7 days after the tracking number is entered.

To sell there. A seller application is required. You must be at least 13, and 13 to 17 needs a parent or guardian's permission and a special application. Most applicants get access within minutes; some categories are gated and need a second approval.

If it goes wrong. Whatnot covers, and does not charge back to the seller: carrier delays after a timely drop-off, packages lost, undelivered or misdelivered by the carrier, and claims it judges to be abusive or fraudulent buyer behavior. It handles chargebacks and payment disputes itself rather than passing them to the seller. The seller is charged back for late or unverified shipment (orders must ship within two business days with valid drop-off evidence such as an in-app scanner photo or a carrier acceptance scan; from March 2, 2026 sellers are responsible for refunds on late US domestic shipments without that confirmation), for failing to fulfill a high-value item, and for refunds arising from policy violations. Coverage is not unlimited: repeated issues cause Whatnot to reassess eligibility and recover refunded amounts across orders.

4 sources, read August 15, 2026

help.whatnot.com returns 403 to automated fetching. Every figure here was read in a browser.

Commission by category and region, the $1,500 band, processing fee, what each is taken on. Page stamped updated August 11, 2026. read August 15, 2026When earnings become available by country, Early Payout, and the fixed clocks for untracked methods. Page stamped August 12, 2026. read August 15, 2026That an application is required, age rules, gated categories. Page stamped August 10, 2026. read August 15, 2026What Whatnot absorbs and what it recovers from the seller. Page stamped June 17, 2026. read August 15, 2026

Mercari

Fees sourced

Marketplace. Fixed price listings, general resale rather than card-specific

Best for. Singles, lots and sealed product aimed at a general audience rather than a card catalog. No card database, so listings are written by hand.

  • Selling fee 10% Applies to. The combined amount of the item price and buyer-paid shipping Effective January 6, 2025. The flattest structure of any venue here: one percentage, no per-order fee, no tier.
  • Payment processing fee None charged to the seller The old buyer-side processing fee of $0.50 + 2.9% was removed on January 6, 2025 for new and updated listings.
  • Instant Pay $3 flat per cash-out Applies to. Optional fast withdrawal to an eligible debit card Limited to $600 a month and once a day.
  • Direct deposit $0, but $2 non-refundable per FAILED request Applies to. Standard bank withdrawal
  • Buyer Protection fee, paid by the buyer 3.6% Applies to. The item price and buyer-paid shipping Introduced on the same day the old buyer fee was removed, January 6 2025. It is not taken from the seller, but it is what the buyer actually spends, and this file records the buyer-paid premium at every other venue for exactly that reason.

Getting paid. Buyers have 72 hours from delivery to rate the order, after which the funds release to the seller's balance. Standard direct deposit is free; Instant Pay to a debit card costs $3.

To sell there. An account. No subscription, no application, free to list.

If it goes wrong. Mercari states up to $200 of Shipping Protection against loss or damage in transit when the item ships on a Mercari prepaid label. It holds and releases funds itself rather than passing payment between buyer and seller, and runs fraud monitoring on transactions. The seller has 3 days to pack and drop off; shipping independently means tracking must be supplied before payment is released.

2 sources, read August 15, 2026

Mercari's dedicated 'When do I get paid?' article (help_center/article/91) returned no readable body, so the payout timing here is what articles 169 and the seller-protection topic page state rather than that article. The flattest SELLER structure of any venue here, which is not the same as the cheapest for the person buying: see the 3.6% buyer fee above.

The 10% selling fee, what it applies to, the removal of the processing fee, Instant Pay and direct deposit fees read August 15, 2026The $200 shipping protection cap, the 3-day drop-off window, the 72-hour rating window read August 15, 2026

Sportlots

Fees sourced

Marketplace and auction site. A fixed-price seller store, or a '1, 2, 3, SOLD' auction that ends once a lot goes three days without a higher bid

Best for. Cheap singles in volume. The commission structure is upside down compared with everywhere else and that is the whole point of it.

  • Fixed-price commission, by TOTAL MONTHLY SALES $0.00-$4.99: 75%. $5.00-$24.99: 50%. $25.00-$49.99: 35%. $50.00-$99.99: 27%. $100.00-$199.99: 23%. $200.00-$299.99: 20%. $300.00-$499.99: 18%. $500.00-$999.99: 17%. $1,000.00-$1,499.99: 16%. $1,500 and above: 15%. Applies to. The seller's total sales for the month, not the individual sale THE RATE IS SET BY YOUR MONTH, NOT BY THE CARD. Sell $4 in a month and they take 75% of it. Sell $1,500 and they take 15%. Nothing else in this file works this way.
  • How expensive cards are counted into that table Only 50% of the portion of a sale price between $5 and $15 counts, and only 25% of the portion above $15 Applies to. The figure fed into the monthly fee schedule Their own worked example: a $50 card contributes only $18.75 to the fee schedule, leaving $31.25 of that sale with no fee applied at all. So the headline percentages overstate the take on anything expensive.
  • Listing fee, fixed price None Their own wording: 'If no cards sell, there will be no charges.'
  • Auction listing fee $0.15 per auction listing Applies to. Each auction listing, charged when you list Sunk whether or not the lot draws a bid. Optional extras: highlighting $0.10, category-level featured $1.00, site-level featured $2.50, all charged the same way.
  • Payment processing Paid by the seller Applies to. PayPal and credit card transaction fees on buyer payments The flat portion is spread across every seller involved in a combined transaction. This is the on-top fee that the commission table does not show.
  • Postage Seller keeps 100% of the postage charged Applies to. Shipping you bill the buyer Sellers set their own postage rates, and set them to $999.99 to opt out.
  • Loot rebate 0% to 10%, seller's choice Applies to. An optional rebate the seller offers buyers Entirely optional and set by the seller.

Getting paid. PayPal sellers are paid automatically on the 1st of each month to the registered email address. Credit sellers have earnings added to their Sportlots credit balance, and credit withdrawals are processed by hand and can take up to 7 days. Orders must be filled within 5 days of being paid for.

To sell there. An account with a payment method set up. No subscription fee anywhere in their seller guide.

If it goes wrong. Not established from the pages read.

4 sources, read August 15, 2026

Sportlots is NOT a buylist, despite often being grouped with them. Nobody buys your cards; you list them to the public. Its inventory system is organized by sport, and Pokemon sits under 'Other Cards'. No minimum payout threshold is published.

The full monthly fee schedule, the $5/$15 discounting rule and its worked example, no listing fees, seller-paid payment processing, the $1.50 buyer minimum value fee, payout method and timing, the 5-day fulfillment rule. Page states it is aligned to the user agreement effective December 18, 2025. read August 15, 2026The $0.15 auction listing fee, the optional highlighting and featured fees, that fees are charged at listing regardless of bids, and the three-day auction rule read August 15, 2026That a payment method must be set up, the credit or PayPal choice, the seller-set loot rebate, and seller-set postage read August 15, 2026Live Pokemon listings confirming Pokemon is sold there, under the sport-organized 'Other Cards' category read August 15, 2026

Buylists

They buy it outright at their price. No waiting and no buyer to argue with.

Troll and Toad

Partly sourced

Buylist. You look up your cards on their buylist, submit the list, ship the cards, and they buy them outright at a published price

Best for. Bulk and mid-range singles. There is no commission and no waiting for a buyer, because there is no buyer: the shop is buying.

  • Commission None A buylist has no commission. The price they publish IS the price, and it is well below market because they are reselling. That gap is the cost.
  • Store credit bonus +10% over the cash price Applies to. Choosing trade credit instead of money Published as 'BUYLIST WITH 10% TRADE-IN BONUS' and confirmed in their own cart arithmetic: a card at $0.75 cash shows $0.83 in credit.
  • Published Pokemon buy prices, Near Mint Commons / uncommons / trainers $0.02 each, or 1,000 for $27. Common/uncommon reverse holo $0.05. Holo and reverse rare $0.06. V ultra rare $0.75. VSTAR $1.00. VMAX $1.50. Hyper rare VMAX $5.00. Full-sized 10-card booster pack $4.65. Applies to. Their Pokemon Bulk buylist category as published Card condition is judged against TCGplayer's conditioning standards, which their own menu links to. These are live prices and they move; treat them as the shape.

Getting paid. UNVERIFIED. Payment method and timing are not currently published anywhere reachable.

To sell there. An account. The buylist cart cannot be checked out without signing in.

If it goes wrong. Not applicable in the marketplace sense; this is an outright sale, not a listing.

1 source, read August 15, 2026

PARTIAL, and for a specific and temporary reason: the main storefront is offline for a warehouse move. Every policy page that carries the terms (the buylist FAQ, the how-to-sell guide, the submission instructions) serves a 'we will be back soon' splash, so the minimum order value, who pays shipping, the payment method and the payment timing could not be read. The buylist itself is running. A '25% credit bonus' figure circulates on other sites; it does not appear on any Troll and Toad page and is not recorded here.

The 10% trade-in bonus headline, the cash/credit toggle confirmed by cart arithmetic, the login gate, and the published Pokemon bulk prices read August 15, 2026

Dave and Adam's Card World

Fees sourced

Buylist, plus quoted purchase of collections. A self-serve online buy list for SEALED product, plus email, phone and in-person quoting for singles and whole collections

Best for. Sealed product above all, since that is what the self-serve buy list covers. Collections and singles go through a person instead.

  • Fees of any kind None Their own wording: 'There are no fees. If an item is not accepted and is returned, there is no cost for return shipping.' As with any buylist, the cost is the buy price, not a fee line.
  • Store credit bonus +10% on the total Applies to. Choosing store credit instead of check, Venmo or PayPal
  • Collection pickup 95% of their buy prices Applies to. Collections they travel to collect Their own wording: 'We pay 95% of our buy prices if we come and pick it up to cover our expenses.' The 5% is the cost of not shipping it yourself.
  • Shipping to them Paid by the seller Applies to. All inbound shipments Return shipping on anything they decline is free. Packages must arrive within 7 business days of the submission being accepted, and nothing over 50 pounds.
  • $25 gift code promotion $25 Applies to. Shipments over $500 in value sent via UPS Limit one gift code per day per customer.

Getting paid. Typically within 24 hours of the shipment being received, and they ask you to allow up to 36 hours for processing after delivery. Payment by check, Venmo, PayPal or store credit. Their New York City location cannot pay cash on the spot.

To sell there. You must be at least 18. An account earns Premier Program points but the buy list itself is a submission, not a listing.

If it goes wrong. Not applicable; this is an outright sale.

3 sources, read August 15, 2026

The Pokemon side of the self-serve buy list is sealed product. Singles go through a quote. No consignment or auction program is published on their own site, so none is recorded here.

That the buy list is sealed product only, the payment methods and 10% credit bonus, the 24 to 36 hour payment window, who pays shipping, the 7-day and 50-pound rules, the 18+ requirement, the $25 UPS promotion, and live Pokemon sealed listings read August 15, 2026The 95% collection pickup rate and the NYC cash limitation read August 15, 2026That Pokemon singles are bought, listed as 'Pokemon Cards (Holographics)' read August 15, 2026

Card Cavern

Partly sourced

Buylist. Pokemon-specific buylist for singles, bulk and PTCGL codes: look up your cards, submit, ship within 48 hours, get paid

Best for. English Near Mint Pokemon singles and codes. A Pokemon specialist rather than a general card dealer.

  • Commission None Buylist, so the published buy price is the whole deal.
  • Store credit bonus +15%, calculated in the buylist cart Applies to. Store credit rather than cash As of this check they were offering STORE CREDIT ONLY, with cash rates shown for reference. Store credit cannot be cashed out later and only ships within the US.
  • Sorting fee 10% of the submission Applies to. Submissions not sorted by type as their policy requires The one real deduction on this venue, and it is entirely avoidable.
  • Return shipping on cards they did not ask for Paid by the seller Applies to. Anything sent that is not on the buylist Their own wording: 'If it's not on the buylist, do NOT send it to us.'
  • PTCGL code buylist Store credit only. Unlisted and bulk codes $0.005 each; Celebrations $0.03; Dragon Vault $1.00. Applies to. Online code cards No daily buying limit any more.

Getting paid. Submissions are reviewed within 1 to 2 business days. Processing runs Monday to Friday excluding federal holidays. If they adjust the offer and you do not reply within 3 business days they treat it as accepted. Payments are in USD. The payout METHOD and the number of days to payment are not published.

To sell there. An account, and you must be at least 18 or have a parent or guardian's permission.

If it goes wrong. Not applicable; outright sale. They recommend buying tracking and insurance on what you send, and will not accept C.O.D.

Only if.

  • Near Mint English cards only. Anything received below Near Mint is not accepted.
  • Submissions must be postmarked within 48 hours of the buylist being submitted.
  • No binders, no pages, no rubber bands.
4 sources, read August 15, 2026

THE DOMAIN IS cardcaverntradingcards.com. cardcaverntcg.com does not resolve at all, so a link to it is a dead link. PARTIAL because they publish no minimum order value, do not say who pays inbound shipping, do not name the cash payout method, and do not give a payment day count. Per-card singles and bulk rates were not readable on this check because buy requests were paused: their own page said 'Buy requests are not being accepted currently, check back next week.'

The 10% sorting fee, the 48-hour postmark rule, the store-credit no-cash-out rule, the 18+ rule, return shipping at seller expense, the 3-business-day offer default, processing days, no C.O.D. read August 15, 2026Near Mint English condition bar, the account requirement, the 1 to 2 business day review read August 15, 2026That displayed prices are cash rates and that only store credit at +15% is being offered at present read August 15, 2026PTCGL code rates and that codes pay out in store credit read August 15, 2026

Consignment and auction

They sell it for you. Worth it on cards where the buyer pool is small and rich.

COMC

Fees sourced

Consignment marketplace. You mail cards in, COMC images, catalogs, stores and ships them; you set prices and never touch the card again

Best for. Bulk. Hundreds of mid and low value cards you do not want to list, photograph or ship one at a time. Standard and Select cap the list price at $100 a card, so high-value slabs belong on Elite or elsewhere.

  • Processing fee, Elite $2.00 per raw card, $2.50 per graded, $5.00 oversized Applies to. Per item, charged upfront before the card can be listed 2 week guaranteed turnaround, no minimum fee, high resolution photos, and the only service that allows eBay auction transfer and Take Offers.
  • Processing fee, Select $1.00 per raw card, $1.50 per graded, $4.00 oversized Applies to. Per item, upfront 4 week turnaround, $3.00 minimum fee per submission, $100 maximum list price per card.
  • Processing fee, Standard $0.65 per raw card, $1.25 per graded, $3.50 oversized Applies to. Per item, upfront 16 week turnaround and a $65.00 MINIMUM FEE, which is the real gate: below roughly 100 raw cards you are paying the minimum whatever you send. $100 maximum list price per card.
  • Holder removal $0.50 per item Applies to. Toploaders, card savers and one-touches on Standard and Select submissions No fee for penny sleeves or team bags at any level, and no toploader fee on Elite.
  • Elite upgrade $2.00 per item Applies to. Standard and Select cards valued above $100 that COMC upgrades at its discretion
  • Transaction fee 5% of the item's sale price Applies to. Fixed-price sales, whether they sell on COMC or through COMC on eBay Charged when the card sells, on top of the processing fee already paid.
  • Cash-out fee 10% of the store credit converted Applies to. Turning COMC store credit into money The single biggest thing a COMC quote leaves out. Proceeds arrive as store credit; taking them as cash costs 10%, may be higher for international users, and a mailed check carries an additional check fee.
  • Storage fee 1 cent per item per month Applies to. Items with an asking price over $0.75, billed on the first of the month First 90 days exempt for the card's original owner. Cards priced at 75 cents or less, and cards not for sale, are stored free.
  • Enhanced security fee 1 cent per $1,000 of total list price per day Applies to. Items with a list price of $50.01 or more No grace period at all, unlike storage. Items at $50.00 or less are unaffected.
  • eBay auction transfer Store credit payout 4% with a $0.99 minimum. eBay Live 5% with a $2.00 minimum. Cash payout: 92% of sale price minus $5.00 under $1,000, or 95% over $1,000. Applies to. Cards moved from COMC inventory into a COMC-run eBay auction Direct-to-cash auctions for in-hand cards use the same variable payout scale.

Getting paid. Sale proceeds land as COMC store credit, immediately usable to buy other cards on COMC. Converting to money costs the 10% cash-out fee, plus a check fee if you want a check rather than PayPal. Processing fees are charged out of store credit when the batch is ready to be added to inventory, so the account has to be funded before the cards arrive.

To sell there. An account, and enough store credit on it to cover the processing fees when the batch is processed, or the items go on hold.

If it goes wrong. Not established from the pages read. COMC holds and ships the cards itself, so the seller is not exposed to buyer shipping disputes in the way a self-shipping marketplace seller is, but no seller protection policy was located on the fee pages read.

4 sources, read August 15, 2026

comc.com returns 403 to automated fetching. Every figure here was read in a browser.

Consignment rates by service level, turnarounds, minimum fees, holder removal, eBay auction fees and variable payouts. Resolves to COMC's own support article at comc.zendesk.com, stamped updated 4 days before this check. read August 15, 2026Same article at its canonical url read August 15, 2026The 5% transaction fee and the 10% cash-out fee read August 15, 2026Storage fee, its exemptions, and the enhanced security fee read August 15, 2026

Consignment vault, auction house and fixed-price marketplace. Weekly Auction, monthly Premier Auction, and an always-on Buy Now marketplace, all fed from a vault you ship cards into

Best for. Graded slabs and authenticated sealed product. Raw cards have to go through one of its grading partners first.

  • Weekly and Premier Auction seller fee None on graded collectibles. The seller receives 100% of the hammer price plus a bonus commission. Applies to. Auction sales A minimum $3 commission is taken from each Weekly Auction sale, which is the floor that makes the '0%' honest on cheap lots.
  • Auction bonus commission, by hammer price $5-$49: 0%. $50-$99: 2%. $100-$999: 4%. $1,000-$4,999: 6%. $5,000-$9,999: 8%. $10,000-$249,999: 10%. $250,000-$999,999: 12.5%. $1,000,000+: 15%. Applies to. Paid on top of 100% of hammer, so total commission runs 100% to 115% of hammer Read off Fanatics Collect's own Commission Overview chart published on its How It Works page.
  • Buyer's premium 20% added to the hammer price Applies to. Both Weekly and Premier Auctions Paid by the buyer, not the seller, but it is what the bidder is really spending and therefore what suppresses the hammer. There is no buyer's premium in Buy Now.
  • Buy Now seller fee 6% if the listing is priced under 120% of Card Ladder market value, 12% if priced at or above it Applies to. The final sale price, not the original list price No minimum fee. If a listing is priced above the threshold but an offer is accepted that lands below it, the 6% applies.
  • FanCash payout option 0% marketplace seller fee Applies to. Eligible US sellers who choose to be paid in FanCash instead of cash, on both Buy Now and Auction sales Must be selected at listing; accounts default to cash with the standard fee. Vault fees tied to the sale are still charged. No cap on FanCash earned.
  • Vault fee $3.00, one time Applies to. Collectibles valued under $50 curated into the vault and neither submitted to auction nor sold within 30 days Also charged if an unsold collectible is sitting in the vault, not listed in an auction, on the 1st of a month.
  • Special item fees Not published as numbers Applies to. Wax and memorabilia Fanatics Collect says only that 'there are small additional fees for special items like wax and memorabilia'. No figure is published, so none is recorded.

Getting paid. Buy Now purchases are paid by the buyer immediately at checkout. Proceeds land as an account balance, which you either spend on Fanatics Collect or withdraw. Withdrawals are requested on the web dashboard only, and payouts are issued every Wednesday against a midnight-ET Tuesday deadline; miss it and you wait a week. ACH is free and US only; wire costs $50 and is the only international option; a rush payout for next-business-day processing also costs $50. There is no check payment.

To sell there. An account and a vault. Items must be graded or authenticated by an accepted company (PSA, SGC, BGS, BVG, BCCG, CGC Cards, CSG, MBA and others by category) or sent raw through its authentication partners. Buying in the Premier Auction needs an application; selling does not.

If it goes wrong. Not established from the pages read. Fanatics Collect holds the cards in its own vault and handles photographing, listing, payment and ownership transfer, so the seller does not ship to the buyer.

Only if.

  • Weekly Auction listings open at $5. Premier Auction listings open at $1,000, and all lots are unreserved.
  • An unsold auction lot returns to your vault and is eligible for one more auction. If it fails again it goes back to the vault and cannot be relisted for 90 days.
  • Weekly Flash listings from the vault must be submitted by 11:59pm PT Wednesday to close that Sunday.
6 sources, read August 15, 2026

TWO OF ITS OWN PAGES DISAGREE ON THE PREMIER AUCTION MINIMUM. 'Selling on Fanatics Collect' says collectibles sold through the Premier Auction must have an estimated market value of at least $15,000, with lower values needing staff approval. 'How Fanatics Collect works' says the Premier Auction is reserved for collectibles with a market value of at least $10,000. Both were read on the same day. Neither number is treated as settled here. PWCC is not a separate venue any more: pwccmarketplace.com is Fanatics Collect.

The three selling routes, what is accepted, no auction seller fee, the 6% Buy Now fee, the $3 vault fee, opening bids, unsold-lot rules read August 15, 2026The 6% and 12% Buy Now tiers, no minimum fee, and the rule for accepted offers. Redirects to support.fanaticscollect.com/en_us/buy-now-fees-ry33QCXaxe read August 15, 2026The 20% buyer's premium on both auctions, FanCash No Fees, and the link to the Commission Overview chart. Redirects to support.fanaticscollect.com. read August 15, 2026The Commission Overview chart itself, embedded on the How It Works page: the eight hammer bands, the bonus percentages, and the minimum $3 Weekly Auction commission read August 15, 2026Confirms Fanatics retired the PWCC brand on July 15, 2024 and that all PWCC services, including the vault, auctions and marketplace, are now Fanatics Collect read August 15, 2026Wednesday payout schedule, Tuesday midnight ET deadline, free ACH, $50 wire, $50 rush, no checks read August 15, 2026

Goldin

Partly sourced

Auction house. Weekly Auction and Elite Auction. The fixed-price Marketplace closed on May 20, 2024.

Best for. Graded and authenticated cards and sealed product. The Weekly Auction takes items valued at $100 or greater; the Elite Auction targets $7,500 and up.

  • Seller fee on a lot that sells for $50 hammer or more No listing fee, 'unless otherwise agreed by the seller and Goldin' Applies to. Weekly Auction lots A percentage seller's commission is NOT published anywhere on Goldin's own FAQ. Goldin's visible income on these lots is the 22% buyer's premium. No commission figure is recorded here because none was found on Goldin's own pages, and it may be negotiated per consignment.
  • Seller fee on a lot that sells under $50, or draws no bid $5.00 Applies to. Per lot Weekly lots all start at $10 with no reserve, so a lot that goes cheap still costs you $5. This is a floor that bites downward rather than a percentage.
  • Processing fee $25.00 Applies to. All memorabilia, sealed boxes, unopened wax boxes and sets Excludes encapsulated or graded items. Authentication, matting and framing may be charged separately, INCLUDING IF AUTHENTICATION FAILS. These are deducted from sale proceeds.
  • Buyer's premium 22% of the final bid, minimum $19 Applies to. Paid by the buyer Not a seller cost, but it is the money the bidder spends that does not reach you.
  • Wire payout fee $20 for US individuals, $30 for non-US Applies to. Payouts taken by wire

Getting paid. Within 10 business days after Goldin has received both full cleared payment from the buyer AND valid payment instructions from you plus your SSN, ITIN, EIN or self-exempt form. Missing tax information holds the payout.

To sell there. Submit through goldin.co/sell for the Weekly Auction, or through a Consignment Director for Elite. Items must be graded or authenticated by an approved company (PSA, Beckett, SGC, CGC certified) with an exception for ungraded factory-encapsulated cards.

If it goes wrong. All sales are final. If a lot draws no bids Goldin may at its discretion relist it in a later auction or return it AT YOUR COST. If an item fails authentication it may be returned at your sole expense, and any authentication, shipping or insurance charges must be paid before it is sent back. Once an item is under contract and up for auction it will not be withdrawn.

1 source, read August 15, 2026

PARTIAL because Goldin publishes no percentage seller's commission on its own FAQ. It is recorded as absent rather than guessed.

Auction formats and value thresholds, approved graders, the $5 small-lot fee, the $25 processing fee, the 22% buyer's premium, the 10-business-day payout rule, wire fees, no-reserve $10 opening bids read August 15, 2026

Heritage Auctions

Fees unverified

Auction house. Consignment to cataloged live and online auctions, arranged through a consignment director

Best for. High-value single items and whole collections, by inquiry rather than self-service. Trading Card Games is one of its listed categories.

No fee figures here. Nothing is published where we could read it, and a number copied from somewhere else would be a guess about your money. Their own page is linked above.

Getting paid. Heritage's consignment pages promise 'prompt payments on the settlement date as promised' but publish no settlement interval on the pages that could be read.

To sell there. Not self-service. You submit a form describing the items with photographs, or call the consignor hotline, and a specialist responds. Heritage advertises cash advances against consignments.

If it goes wrong. Not established.

4 sources, read August 15, 2026

UNVERIFIED ON FEES, deliberately. Heritage publishes no seller's commission or buyer's premium on any of the consignment pages that could be reached, and ha.com/c/ref/terms-and-conditions.zx, where the auction terms live, refused the browser on two attempts. Secondary sources state figures for Heritage. None of them are in this file. If a number is wanted, it has to come from a consignment director or from the terms page directly.

That consignment is by form or hotline, that cash advances are offered, and the item categories accepted. No fee figures on the page. read August 15, 2026The consignment process described in full. No fee figures. read August 15, 2026Consignor-facing marketing. No fee figures. read August 15, 2026FAQ index only; the fee answers are behind links that did not resolve to content. read August 15, 2026

In person

Cash, face to face, done in one moment. Mechanically the safest way to sell.

Local card shop

No platform fee

In person, outright sale. Walk in with the cards, walk out with money or store credit the same day

Best for. Anything, and the only realistic option for bulk that is not worth listing. Also the fastest route for a collection you want gone rather than optimized.

  • Commission, payment processing, listing, shipping, payout fee $0 There is no third party in the transaction, so there is nothing to take a percentage.
  • The actual cost: the buy price Not published by any shop Applies to. Every card A SHOP BUYS BELOW MARKET BECAUSE IT HAS TO RESELL AT MARKET. The gap between what it pays you and what it lists the card for is its entire margin, and it also covers the cards that sit unsold. That gap is the fee, it is usually larger than any marketplace commission, and it is the honest trade for cash today with no shipping and no waiting. No shop around Rochester, NY publishes a buy percentage, so no percentage is recorded here. Ask, and ask more than one.
  • Store credit Commonly offered above the cash price Applies to. Sellers willing to take credit rather than money The uplift is set per shop and is not published, so no figure is recorded. Credit is only worth more than cash if you were going to spend it there anyway.

Getting paid. Immediately, in the shop.

To sell there. None. No account, no application, no subscription, no listing, no photographs.

If it goes wrong. Not applicable in the usual sense: the sale completes in person, so there is no shipping, no buyer dispute window, no chargeback and no payout hold.

1 source, read August 15, 2026

This site already publishes the local list, which is why this venue belongs here rather than as an afterthought. No shop's buy rate is stated because none of them publish one, and inventing a 'shops pay 50-60%' figure would break the rule this whole file runs on.

Six shops around Rochester, NY, each verified from the business's own site: Just Games, Millennium Games, LingSter Games, Legacy Games, Great Lakes Gaming, WeTheHobby. Rendered on the card shops page. read August 15, 2026

Card show

No platform fee

In person, outright sale or your own table. Two different things under one name: sell across the table to the dealers who set up, or rent a table and sell to the public yourself

Best for. Selling to dealers works for volume and for anything you want turned into cash in an afternoon. Renting a table suits a large enough inventory to justify a day of standing behind it.

  • Commission on a sale to a dealer $0 Same structure as a shop: no commission, and the dealer's buy price below market is the real cost. Several dealers in one room means several offers on the same card in one afternoon, which is the thing a show has that a shop does not.
  • Admission Varies by show, and some do not state it Applies to. Getting in the door shows.json records admission per event where the listing states it, and shows 'Check the listing' where it does not, rather than guessing.
  • Table rental Not recorded Applies to. Setting up as a vendor Table prices are set per show by the organizer and are not published on most listings. No figure is recorded. The organizer url on each event in shows.json is where to ask.

Getting paid. Immediately, at the show.

To sell there. Selling to dealers needs nothing but admission. Renting a table means booking with the organizer in advance.

If it goes wrong. Not applicable. The sale completes in person.

1 source, read August 12, 2026

The site's shows file already carries the organizer link for every event, which is the only reliable route to a current table price.

Every upcoming show across the Rochester, NY, Buffalo and Syracuse regions, each with the listing url it was read from. Rendered on the card shows page. read August 12, 2026

Who protects a seller

Seller protection and buyer protection are different products, and on every venue below the seller's version is the smaller one. This is the part people find out about afterwards.

PayPal Goods and Services

The clearest example of the asymmetry, which is why it leads.

Covers.

  • Unauthorized Transaction
  • Item Not Received

Does not cover.

  • Significantly Not as Described. Verbatim from the ineligible list: items where the buyer claims the item you sent is not what was ordered.
  • Personal payments, including anything sent using friends and family.
  • Item Not Received claims the buyer files directly with their card issuer.
  • Physical items handed over in person. PayPal's ineligible list names items delivered in person, so taking Goods and Services at a face to face meet is outside seller protection by PayPal's own terms. That matters here because this page ends by saying an in person sale is the safest one: it is safest in CASH.

The buyer's side differs. The buyer's side of PayPal is a separate policy with its own, longer clocks, which is the asymmetry worth knowing: the person who paid you generally has more time to open a case than you have to respond to one. The exact windows are published on PayPal's buyer protection page rather than the seller one, and are not quoted here because we could not read them cleanly off the page itself.

Source, Source 2, read August 15, 2026

eBay

Covers.

  • Item not received, where tracking shows delivery to the address given at checkout.
  • Not as described, but only once the seller has already refunded through eBay or won a Money Back Guarantee case of the same type. Photographs are evidence for the bank, not a protection trigger.

Clocks.

  • 5 calendar days to accept or challenge a payment dispute.
  • 2 business days to report a buyer who returned a different or damaged item.
  • Disputed funds may be held up to 90 days.

Cards specifically. For trading cards specifically, if the seller does not offer returns the buyer must request one within 3 calendar days of delivery. Every other category gets 30.

Signature on delivery. $750 including shipping and tax.

Off platform. Any payment completed outside eBay is excluded from the Money Back Guarantee entirely.

Source, Source 2, Source 3, Source 4, read August 15, 2026

eBay Authenticity Guarantee

The only mechanism found anywhere that PREVENTS the card swap rather than paying for it afterwards.

How it works.

  • Eligible cards go to PSA before they reach the buyer, then ship on with a tamper-proof sticker and a QR code.
  • A return goes back to the authenticator, not to the seller. If the returned item is not the same item, not in the same condition, or the sticker has been tampered with, the return is denied and the item goes back to the buyer.

Threshold. $200 and above for ungraded singles, and for autograph, relic and other graded cards. Pokemon singles fall under the collectible card game category.

Signature on delivery. $1,500 and above on the authenticator to buyer leg, which is a different number from eBay's general $750.

Excluded. Local pickup only listings are not eligible.

Source, read August 15, 2026

TCGplayer

Covers.

  • Missing packages, where tracking has moved past label creation and the carrier reports delivered or missing in transit. Stated as covered 100%.
  • Payment fraud, which is TCGplayer's problem: a seller is never asked to refund an order because of fraud.

The seller carries.

  • Condition and wrong-card risk directly, with a 30 day buyer window after estimated delivery.
  • Sellers cannot require a buyer to send photos of a condition problem before resolving it.

Clocks.

  • 2 business days to answer a buyer before they can escalate.

Counterfeits. Handled by TCGplayer, and the card must physically reach them before a refund.

Returns. Singles are otherwise non-returnable, with three exceptions: wrong condition, wrong card, missing card.

Source, Source 2, Source 3, read August 15, 2026

Whatnot

Covers.

  • Chargebacks and payment disputes, handled by Whatnot rather than the seller.
  • Carrier delays after a timely drop-off, and packages lost or misdelivered by the carrier.
  • Claims involving abusive or fraudulent buyer behavior.
  • Where fault cannot be established, Whatnot says it will cover the refund up to a reasonable limit. An explicit shared-responsibility category, which is unusual.

The seller is billed back for.

  • Late or unverified shipment, against a 2 business day drop-off with proof.
  • Failure to answer a buyer or support within 2 business days.
  • Failure to fulfill high value items.

Cards specifically. For trading card games the buyer's claim window is the earlier of 7 days from delivery or 30 days from purchase, against 30 and 14 for general categories.

High value items. Liability on a missing high-value card is the full MARKET value of the card, not the seller's earnings on it.

Packing video. A documented requirement, not folklore: continuous footage showing the cards packed, the package sealed and the label applied, retained 75 days. Photos are explicitly not accepted as sufficient evidence for a high-value dispute.

Shipping. Items over $20 may not go in a plain white envelope. Signature is auto-applied on certain US shipments of $500 or more, and buyers can opt out at account level.

Source, Source 2, Source 3, read August 15, 2026

Mercari

Covers.

  • Shipping protection up to $200 on discounted labels.
  • Nothing promised to the seller about a not-as-described claim: Mercari adjudicates it.

How it works. Mercari holds the buyer's money until the buyer rates, or 72 hours after carrier-confirmed delivery, whichever comes first.

Clocks.

  • 24 hours to report a return that arrived damaged.

Off platform. Encouraging payment outside Mercari, or completing a transaction in person, is prohibited conduct.

Source, Source 2, read August 15, 2026

Facebook Marketplace

Both Facebook pages block plain fetching. These two claims were re-read independently through a second tool before being recorded.

Covers.

  • Lost, stolen and transit-delayed packages, item-not-as-described claims under conditions, returns of used or damaged items, and unauthorized chargebacks.

Only if all of these are true.

  • Shipped items must use pre-paid shipping labels issued by Meta.
  • Sales must be processed through onsite checkout.
  • Coverage is limited to items with a sale price of $500 or less.
  • US only, and the seller must answer a refund request within 2 days.

Excluded. Purchases made through third-party sites, local pickups, Messenger transactions or other messaging services do not qualify for Purchase Protection.

Source, Source 2, read August 15, 2026

A private cash sale

There is no policy page to cite, and that is the finding.

How it works.

  • Nobody holds the money, so there is no dispute process, no claim window, no arbiter and no reversal.
  • The exposure is symmetric and it ends when both people walk away.

How it actually goes wrong

Each of these is a mechanism rather than a type of person. Every one is defined by who controls the money at which moment.

  1. The not-as-described chargeback. The buyer receives the card, then tells their bank the item was not as described. This runs on card network rules, not the platform's, and eBay says plainly that the final outcome is decided by the buyer's payment institution. PayPal's seller-side product excludes this category outright, which is the single most useful thing a seller can know before choosing how to take payment. Source read August 15, 2026
  2. The empty box or swapped card return. The buyer opens a not-as-described return, then sends back a different card, a damaged card, or nothing. Every venue names this. eBay allows a deduction of up to 50% and requires the seller to report the buyer within 2 business days. eBay Authenticity Guarantee is the only place found where the swap is structurally prevented rather than compensated, because the return reaches the authenticator first. Source read August 15, 2026
  3. Friends and family, which has no dispute path by design. PayPal states that personal payments are not covered by Purchase Protection. That is the whole mechanism: it is not a purchase, so there is nothing to dispute. It cuts both ways, and that is why it gets asked for. A buyer asking a seller to accept it is asking them to save the fee; a seller asking a buyer for it is asking them to give up their refund route. Neither request is neutral. Source read August 15, 2026
  4. The off-platform payment request. Moving the deal to a message, a bank transfer or a payment app strips protection on every venue read here, and all four say so in their own words. eBay also bans sharing a phone number or email before the sale completes, so on that venue the request itself is the tell. Source read August 15, 2026
  5. The fake payment and the fake-check overpayment. A buyer sends a fake payment notification and hopes the item ships before anyone checks, or sends a check for more than the price and asks for the difference back. The FTC's explanation of why the check version works is the part worth printing: banks must make the money available quickly, usually within two days, and it can take weeks for the bank to work out the check was fake. Source read August 15, 2026
  6. The item-not-received claim after delivery. The buyer has the card and says they do not. The one attack where seller protection is genuinely strong on every venue, provided tracking shows delivery to the checkout address and signature was used above the threshold. Source read August 15, 2026

What actually defends against it

The safest way to sell is the one nobody expects

An in-person cash sale is not a weakened online sale. It is a different transaction with a different risk profile.

  • Nothing ships, so the swap, the counterfeit return and the not-received claim cannot happen.
  • Cash cannot be charged back.
  • Both people inspect before the value moves, and the deal completes in one moment rather than over ten days.

What it costs you. You give up the buyer pool and probably the price. A shop buys at a percentage of market because it has to resell.

The FTC's own guidance for people selling online recommends selling to a local buyer you can meet in person and taking cash. Source read August 15, 2026

Where the line actually is. The risk in a local listing is not the venue, it is three things people do inside it.

  • Shipping instead of meeting. A local listing that becomes a mailed parcel takes on every shipping attack while keeping none of the platform protections.
  • Remote payment instead of cash in hand. A payment app notification, a check, a promise of a transfer.
  • No recourse, which is the point rather than a flaw. It is fine when you inspect and complete on the spot, and unrecoverable once the card has gone.

This site already publishes where the counter-and-table venues are: 7 shops around Rochester, NY and 65 upcoming shows. A shop or a show is a busy public room with a proprietor in it, which removes most of the reason people are nervous about meeting a stranger.

Fees read from each company's own pages on August 15, 2026. Seller protection and scam mechanics read on August 15, 2026 from the platforms' own policies and from the FTC. Nothing here came from a comparison site. This is not financial advice and fees change, so check before you sell.

Company names and logos on this page are the trademarks of their owners and are used to identify the companies described. Nothing here is sponsored, affiliated or endorsed. Marks are mirrored from Wikimedia Commons, where each carries a public domain copyright tag; the venues with no mark have their name set in this site's own typeface instead.